Quick Checks are a great way to get student answers without any prep work at all. Ask for a particular homework answer or put a problem on the board for them to solve. The short answer option is perfect for this! I love the instant feedback my students get from this and how quickly I can check for common misunderstandings.
2. Correcting Individual Practice or Homework
By creating a simple answer sheet, students can self-check their work. Self-checking is a great time-saving process, which can also give students the instant feedback they need. Let me show you how I do it in the video below.
3. Using Images
It is very easy to add images to your quizzes. When creating a quiz question, click on the link shown below and add your image. This is extremely helpful with graphing questions and Geometry in general.
4. Exit Ticket
Exit slips are easy to use in Socrative and you will get all the results in an easy-to-review spreadsheet. From the Socrative Launch Screen, you will find an option to launch an exit ticket. The exit ticket asks four questions:
How well did you understand today's materials? (Multiple Choice)
What did you learn today? (Open Response)
Please answer your teacher's question. (This is an excellent time to put your exit slip for the day on the board.)
5. Fluency and Memorization
There is a great tool called speed race within the program. I love to use this for fluency and quick fact memorization (e.g. simplifying common radicals, exponential rules). Adding these lessons allow you to get in some repetition and practice while your students still have fun!
6. Shared Resources
Teachers have been creating quizzes for a long time and Socrative has made it very easy to share. View the below spreadsheet that includes answers at garden.socrative.com!
If you would enjoy a step-by-step set up video, the one below is a nice way to get started.
Kahoot is a fun and interactive online quiz game program!
If you've never used Kahoot in your classroom, you must try it soon. My students love to look for patterns, review concepts, and compete in a fun way!
Kahoot is a quiz game with multiple choice answers. Every student will need their own device, but any device will work! This game has longevity, which is an advantage to the teachers who use it. They can share the quizzes they've already made with one another, making for an easy and quick setup.
For initial setup, you will need two devices: one to run the program, and one for you to act as the student to put in the answers.
2. Find great Kahoots and edit them to fit the needs of your students.
3. Save the results
Make sure you set clear expectations before you begin. One of the best ways to have success with Kahoot is to have clear expectations upfront with your class. It always helped my classroom for the students to understand that there is accountability created within the Kahoot program.
Understanding the Program Options
Put the Pin Number at the bottom
There is an option within Kahoot that will allow you to show the pin number at the bottom of the screen during play. I found it very beneficial to show that pin number so that if somebody's device kicks them off the website or somebody should come in late, everyone is still able to participate.
The music can be turned on and off. Depending on how excitable your students are this can be very beneficial. You'll have to try it both ways with your class if you haven't done something like this before to see what motivates them.
Classroom Management Tips
Kahoot can be a very loud game. I found that it was respectful to the other classrooms to find out when they were testing - I schedule my Kahoots time on different days.
Accountability is set up automatically. One tip I have found is to require students to use their first and possibly last name. If I don't see their name, they don't get a grade.
Students Can Create Kahoots
Another great way to use Kahoots is to allow students to create the quizzes that will be given to the students. My students love to create these, and I noticed they would pick much harder questions that I would. They loved to check each other, and I found it it was worth the time to allow them to create them.
Teaching the concept of the line of best fit can put together a lot of strategies and skills. Today I would love to share with you a couple of my favorite worksheets and activities that engage students.
Line of Best Fit Worksheets
One of my go-to handouts is the line of best fit for beginners. This step by step worksheet can allow students to figure out the line of best fit for any set of data. The simple handout allows you to use it not only in Algebra but you can talk a science or history teacher into using it too!
The line of best fit is best understood by students when they use real data and then make predictions. The Gapminder free online program uses real data from around the globe to show relationships. The Gapminder activity is by far my favorite activity to do with students. They love learning more about countries around the world. Here is the Introduction to Gapminder activity.
There is a second Gapminder activity in our member's area as well.
Within our member's area, you will also find weekly assessments that are ideal for formative assessments, as well as, Unit tests aligned to the Common Core. The assessments are created to be a combination of short answer and multiple choice to prepare students for the online and end of course exams.
If you have not seen GapMinder yet, it is a must from every math and history teacher!
I was introduced to this amazing graphing software at a conference, and I was so excited to play with it and use it in my classroom. The "how" of using it was a bit vague, however, and the craziness of getting back to my classroom after three days out distracted me from the goal of figuring it out.
Well, when the Common Core put statistics back into Algebra 1, it pushed me forward. I am so grateful. I want my students to understand numbers in the context of the larger world around them. This is the perfect tool!
What is GapMinder?
If you have never heard of it before, feel free to take a look at the video below. Please know that the great part of the software is the depth of the data. You can change the x and y-axis to reflect data on world health, environment, family size, or GDP, among others. You can change the countries to be shown by selecting them from the right or you can select them all. GapMinder truly allows a teacher to meet the needs of their students!
The Lesson Plan
I created a task for my students to complete while taking their first look at GapMinder for my Modeling Linear Data Unit. The program introduction helps them to understand the notation and symbolism while incorporating the mathematics of independent and dependent variables, creating a table from a graph, and understanding how to read a graph. The class time must be structured to be valuable as I am still in training mode and this was the perfect way to achieve discovery and structure in one step.
Thinking Ahead ...
I am excited to see what my students do with this software. While I was playing around with it, I changed the y-axis to the number of children and left the x-axis as GDP. It was amazing to see -- in numbers -- the history I thought I understood. I have so many Bosnian students that escaped the war in their country. To focus on Bosnia and see the turmoil the war caused in their country was extremely powerful. I can see the history teacher using this to track the main players in WWII. You can identify the major dates or even show them the graph and have them research the reasons for the discrepancy in the graph. All very powerful.
Common Core Standards
I am working on creating lessons using this software to help students understand box and whisker (S.ID.1), correlation coefficient (S.ID.8), central tendencies(S.ID.2), and line of best fit (S.ID.6). I can see the outliers (S.ID.3) being very powerful as well with this software. I am very excited about the possibilities.
How will you use GapMinder?
Please share how you think this software can be used in the classroom. I would love to hear from you! And be sure to pin it for future reference!
Kids that used to leave any worksheet blank are asking for more problems. It has been a fantastic transformation in my class.
The answer is immediate feedback to all students, not only the ones that will raise their hands and ask "is this right," has changed my classroom.
They are working harder and doing more problems; they are trying and building confidence. Why? Because they know immediately if they have the question correct. And they love it. "Can we do this on the computer?" is always asked.
After some confidence is gained there is still so much value in getting them able to do the work on paper. And being able to finish something that they started is so valuable (even with out the feedback.) But getting to that point has been so much more comfortable in my Algebra 1 classroom with the help of the computers and two simple, free, online programs.
The two programs that have been used almost daily in my class are Mangahigh and that quiz. These are fabulous free online programs that can enhance any math class from 2nd grade up to 11th grade. They are both easy to set up and easy to use, and the kids love them!
Let's begin with thatquiz. Thatquiz is a free editable or out of the box system for students to practice math problems while getting immediate feedback (this is changeable for assessments, etc.) I get a grade sheet that is easily exported to excel for grade book integration. Thatquiz has ready-made questions that would be classified as the straight math portion of my math class. All of the problems look the same within a set and gives kids the repeated practice that allows them to see patterns within concepts. But you can also create higher order level thinking problems within thatquiz.
I have daily bell-ringers created and assigned to my students. You can import all of these assignments/quizzes and rename them for your classroom.
Mangahigh is a fantastic learning and gaming system(Mangahigh used to be free, now the games are free, but the rest of the program is now paid.) It works like a charm to motivate students and more importantly gives them number sense. Mangahigh is so well thought out with professional gaming as well as standardized test problems embedded. They demand an understanding of not only what the answer is, but why and it is fantastic for my advanced as well as my "repeater" class.
They even have a group on Edmodo to assist with implementation as well as give feedback and make suggestions. I am so impressed with how quickly they have added quality lessons to meet the standard core. If you would like to try one of the games for yourself, try one of the ones listed here.
Wrecks Factor - Factor simple and harder quadratics, including quadratics with common factors
As schools and classrooms embrace the concept of using computers with students, it is our responsibility to use them for the best benefit of our students. In my classroom, we also use Google docs, GeoGebra, desmos, Kahoot and many other programs to help students understand the concepts, but in the beginning, thatquiz and mangahigh were game changers in my class.
What programs do you use in your classroom? What programs would you like to learn more about? Tell us in the comments below.